Nba 2k19 Mygm the Saga Continues Rebuild
This is Part 1 of the MyLEAGUE/MyGM Developer Diary. The entire thing exceeds Reddit's character limit per post so I have split it into two. Link to Part 2 is at the bottom of this post.
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Hello everyone! As always, this is Erick Boenisch, Senior Producer for NBA 2K19. Can you believe it has already been a year since we last did this? On the heels of a very successful NBA 2K18, MyLEAGUE and MyGM are back, and both are (way) better than ever. Dave Z and his team have done a fantastic job this year executing on the feature set that, through various mediums, you have all requested.
The team here at Visual Concepts spends an inordinate amount of time consuming feedback from you, our consumers. We read the forums, follow through social, and study emails and letters sent from our fans all around the globe. For me, personally, I find the information incredibly valuable.
There are two approaches you can take when designing a game. You can force your own personal agenda for the game onto the fans (which may or may not be want the fans want), or you can just take their direct feedback and apply all of that to the game. I'm a big fan of the latter. I always like to say, this isn't our game, this is YOUR game. Why guess what your fans want when they tell you loud and clear what they want?
With all of that said, let's review what we've cooked up for NBA 2K19!
MyLEAGUE Online
We introduced MyLEAGUE Online into our feature set back in NBA 2K16. It was a very well received mode that proved to be quite stable. NBA 2K17 saw a big step forward with the concept of an offseason surrounded by the drafting of players and general player movement. In hindsight, I'd say there was a 50/50 split between fans who really enjoyed the simplicity of playing multiple seasons with their friends, and those who were not big fans of the 'Keeper' approach, even if they enjoyed it more than our offering in NBA 2K16.
For NBA 2K19, we invested a considerable amount of time into MyLEAGUE Online with a unified singular goal: Bring everything that is offline directly into MyLEAGUE Online. This means financials/contracts, league expansion, and every other related detail that has been omitted from previous editions. The team did a marvelous job on this goal; the only item that didn't make it over is in-season Player Training. Everything else is in. Let's get into some more details on this…
What's in 2K19's MyLEAGUE Online:
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Full Contracts! The 'Keeper' design of NBA 2K18 is no longer.
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This means you will now have a live, real-time free agency period with all of the other GMs in your league! From personal experience, I can tell you this an incredibly fun event. During the course of each in-game 'day', you will get notifications in your ticker when a player receives an offer from another team. How do you react if this is a player you are also targeting, but have yet to make an offer? Should you make your offer now? Does your offer come in higher than it otherwise would have? Or perhaps you already have an offer in on the player. Should you go back and raise your offer? These are the thoughts that will race through your head as you live the life of a real NBA GM!
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Since we are now a real-time full-on MyLEAGUE Online mode, you now also have real-time Staff Signing, a real-time NBA Draft, real-time League Meetings (voting on rule changes), real-time everything. It's a whole new MyLEAGUE Online.
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League Admins will have total control over the pace of the league. MyLEAGUE Online now works on a 'timer' system. Everything has a timer, specifically in the offseason:
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When creating a new MyLEAGUE Online, the Admin can choose to have 'Live' Timers. Live Timers allow you to experience and complete the offseason in a single sitting with short advancement timers for each offseason period.
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Alternatively, Admins can set the league up with 'Daily' Timers. This gives your league members a full day to complete each of the offseason time periods. For those looking for a slower pace, or perhaps more time to make franchise changing trades and signings, this may be the way to go for you. Personally, for me, nothing can beat the real-time drama of a LIVE Free Agency. To that end…
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Since this IS MyLEAGUE, customization is the name of the game. Admins can create 'Custom' timers for their league advancement that allow you to have some events be live, fast-paced events, and others a little slower and methodical. The team here really thought through HOW people will be playing this mode, and thus provided as many options as possible to cater to every type of player out there!
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As you might guess, we have also given League Admins the ability to pause the progress of any and all timers any time they wish. Sometimes real life happens. On the same token, Admins can also advance past timers and move things along quicker should the need arise. The system is very flexible.
Photo: For NBA 2K19, MyLEAGUE Online was developed with one simple goal: Bring everything that is available offline directly into MyLEAGUE Online. This includes a LIVE offseason with real-time free agency, NBA draft, and more. This handy new 'League Members' panel can be brought up from anywhere in the mode and gives you quick access to what is going on in your MyLEAGUE Online!
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New this year is the 'League Members' panel. From any screen in the mode, you can access it by flicking down on your right stick. This panel is broken down into three parts:
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The top portion of the panel lists all of the members in the league and their current online status (this is incredibly helpful when trying to coordinate your games against other league members!). Additionally, this portion of the panel is also used heavily in the offseason as a 'Ready-Up' indicator. This tells other members of the league when you have finished and are ready to advance to the next offseason time period. When all members of the league are officially 'Ready', the league will advance, even if there is time left on the timer. There are other ways you can customize your 'Ready' timer (e.g. such as setting it up to auto-advance you through the remainder of the offseason). When I said earlier that the team really thought through how people will play through this experience, this is one example of that. Usability is key.
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Another area of the panel is the 'Notifications' area. In previous years, you could really only access this from the Calendar menu. Now, whenever you receive a trade offer, or invite, or league notification, you can quickly and easily access it from anywhere!
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The final area of the panel is the 'Deadlines' section. While useful during the regular season when it comes to things like the trading deadline, this really shines in the offseason as it gives you a full run-down of all the deadlines for each upcoming time period of the offseason, so you can plan accordingly.
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Need to review something that happened earlier in the offseason? No problem. Now you can go back in time and review the results of every offseason time period. Maybe you forgot what happened at the Draft Lottery, or perhaps you want to re-review the outcome of the League Meetings. This information is all available at your fingertips, no matter where you are in the offseason. Note that this feature is also new this year for offline MyLEAGUEs.
A fully envisioned MyLEAGUE Online is something the team has sought since we first implemented the concept back in 2K16. The final step that we took this year was long, arduous, and absolutely worth every second. Earlier in the year, I had a 'Wait, What?' moment when a fellow sports game announced they were removing their online-based franchise mode entirely. I'm probably as confused and baffled today as I was then. When I play this mode, I have so, so much fun. I can speak for everyone that worked on this when I say we sincerely hope you enjoy the effort put into MyLEAGUE Online this year. Let us know what you think of it!
Ultimate Customization – Tuning Sliders
The customization suites available within MyLEAGUE and MyGM are unarguably one of the strongest elements of these modes and what truly separates them from similar modes found in other games. With NBA 2K19, we are going to continue to innovate on this front by exposing more game control than any other franchise mode has before.
Building a franchise mode is an incredibly complex endeavor. There is a fine balance between emulating a real-life league (in our case, the NBA), while also streamlining the experience, and sometimes the rules, so the casual fan can play along as a would-be GM. Over the years, I've heard it all when it comes to how our modes function: Trading is too easy. Trading is too hard. This guy shouldn't sign for that much money. Too many players are rated 90 after a few years in the league. We hear you, loud and clear.
NBA 2K19 is taking the very ambitious approach of adding a COMPLETE set of sliders that will allow you to customize the way the game thinks and behaves. You can customize, to your liking, how much players sign for. You can customize HOW teams value their players. You can customize how much a player's age factors into their trade value. You can customize how much draft picks are worth, not in isolation, but how much they are worth for each team state (Contending teams, Buying teams, Selling teams, and Rebuilding teams).
This won't be a comprehensive list of what you can edit, but I'd like to take you on a quick journey, with a little more detail on the types of things you'll be editing this year in MyLEAGUE and MyGM.
Trade Sliders
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To start off, select any player in the league as a sample player to demonstrate how your slider changes will affect the league as a whole. You can now toggle through each team, one at a time, to view how they evaluate that player based on the four available team states.
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With your player still selected, you can manipulate the 'Team Style Importance' slider. This will adjust the perceived value of the player by the evaluating team based on how much value they put on the player's fit to their style.
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You can then adjust the 'Player Fame Importance' slider, which will change how much a team values the player's historical contributions/name value.
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Next, we move on to the 'Overall Rating Importance' slider, which will show you how much value teams put on the player's raw talent.
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Moving on, you can adjust:
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The discount on trade value for 'Draft & Stash' players (think of them like future players, like draft picks).
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How much of a premium on trade value teams will add for players who were recently signed by them.
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How much of a premium on trade value teams will add for players on their untouchables list (lower this value for more high-end player movement).
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As the NBA and your league evolves, you can change the types of players that have value by completely rebalancing how much trade value All-Around players have, or how much trade value Athletic players have, or Defensive-oriented players, or Rebounding-oriented players, or Playmakers, or anything you want. The tools to create the league of your dreams are at your fingertips.
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As I mentioned above, you can adjust how much draft picks are valued by each team state. You can also adjust a slider for each of the four team states that allows you to set their Draft Pick Importance, or rather, how much that type of team values picks (future players) relative to players already in the league.
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You can completely adjust Draft Pick Depreciation for the next 5 years. Speaking of which, we now allow you to trade picks 5 years out! With this set of sliders, this means you can adjust the percentage a pick's value is discounted from 1 to 5 years before its draft. This is done to replicate the uncertainty that can be had for future picks. Generally speaking, it's not too hard to gauge where the current or next year's pick is likely to end up. After that, there are so many variables in play that it often becomes a guessing game.
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And yes, there is even more you can adjust for trades…
Contract Sliders
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Like with Trade Sliders, you will start off by selecting any player in the league as a sample player to demonstrate how your slider changes will affect the league as a whole. The player will have two values underneath him. The first value is his 'Expected Salary'. This is the baseline salary that the player will expect. Then you have his 'True Salary'. This is the actual salary worth of the player (note that this value may exceed CBA-related salary restrictions such as rookie scale contracts, max contract values, etc.). With these items set, you can now start manipulating sliders to see how they affect player value!
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The first set of sliders here allow you to either raise or lower both the Expected and True salary. I've heard a number of comments over the years that certain types of players sign for too much (or too little) in Free Agency. Do you think low rated players sign too cheap? Do you think fringe All-Star players ask for too much money? This is your chance to customize all of that to your liking!
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Next up, you can adjust the importance a young player's potential factors into their worth.
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You can then adjust the importance of a player's durability and how that affects their worth.
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There is even a slider that allows you to adjust the importance of minutes played in the previous season for a player's worth when signing a new contract. This is one that I personally enjoy tweaking and playing with.
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As with trade value above, you can fully adjust the importance of fame/name recognition for a given player's worth.
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Another important slider I like to tweak is the 'Player Non-Financial Ambitions' slider. This adjusts the importance of player role and team success in contract negotiations, allowing you to emphasize (or deemphasize) how much a player values 'fit' versus getting the best payday possible.
Progression Sliders
I suspect all of you will be highly interested in this set of sliders:
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The first items here you can adjust are the 'Player Progression Rate' and 'Player Regression Rate' sliders. The former allows you to adjust how quickly players develop and reach their true potential, while the latter allows you to adjust how quickly players decline once they are past their peak.
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For these two sliders, if you REALLY want to go down the rabbit hole, you can actually adjust the progression/regression rates of each and every attribute in the game, individually! For example, this means you can, at a micro-level, adjust how quickly players develop a specific attribute. You can then adjust how the attribute behaves once the player reaches his peak (does it stop growing entirely, or perhaps slow to a crawl but continue to grow?). And then you can adjust how quickly it will decline once they are past their peak, etc. These are incredibly powerful tools that won't find in any other game, anywhere.
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With respect to our robust In-Season Training feature, there are a number of sliders you can adjust that affect player development:
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First and foremost, you can manipulate the 'Training Effects' slider, which adjusts how quickly players progress when using the In-Season Training feature.
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Next, you now have control over how quickly players progress during the season at each of the available training intensity levels (Rest, Very Low, Low, Medium, High, Very High).
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Moving on, you can now control how quickly players progress during the season with respect to their Work Ethic (Medium, High, Very High). If you think players with a Very High Work Ethic aren't getting the gains you would expect, tweak and tune this slider to your heart's content.
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Another interesting set of sliders allows you to adjust how specific mental Badges (Team Player, Extremely Confident, etc.) affect how quickly players develop during In-Season Training.
We have always prided ourselves on offering the most robust set of customization tools of any sports game on the market…Period. With the additions added this year with the Tuning Sliders, we are completely confident that our users will be able to create their perfect franchise down to every…last…detail.
Oh, one more thing. Because of how immensely detailed these Tuning Sliders are, we have added the ability for you to save and upload your sliders for other users to download and inject right into their existing MyLEAGUEs. It couldn't be easier.
Photo: Built strictly from the feedback of our fans, NBA 2K19 features a brand new Create Player facial sculpting system that allows for more customization than ever before!
All-New Created Player Feature
This feature isn't exclusive to MyLEAGUE/MyGM, but I have a feeling you absolutely want to hear about it! Easily one of our most requested features coming out of 2K18, we'll be showing this off a little more as we get closer to launch. Create Player (or CAP, if you will) has seen a LOT of improvements year-over-year, all based 100% on the feedback from you, our fans.
Let's start with Facial Sculpting. Yes, it is fully in! In NBA 2K19, you can use both presets and full sculpting sliders to:
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Fully customize the shape and size of the Skull.
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Fully customize the shape, size, and prominence of the Brow.
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Select and colorize the Eyebrows from a library of choices.
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Fully customize the Eyes by selecting their color and controlling every aspect of the eye and eyelids with six sculpting sliders.
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Fully customize the shape, size, angle, and rotation of the Ears.
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Fully customize the position, width, and prominence of the Nose with six unique sculpting sliders.
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Fully customize the shape and size of the Cheeks.
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Fully customize the Mouth along with the thickness and prominence of the Lips with a host of available sculpting sliders.
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Select and colorize Facial Hair from 50 unique choices.
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Fully customize the width and prominence of the Chin with a set of five unique sculpting sliders.
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Fully customize Skin Color from a library of choices, while also maintaining control over Blemishes, Discolorations, Freckles, and Pock Marks.
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And finally, FULLY customize the style and color of the Hair. Many hairstyles also allow for the customization of the length of the hair (very cool), the pattern shaved into the hair (think lines, Jumpman logos, etc.), control over the fade, and even how you shape the hair corner on the back of the neck (are you a round or a sharp corner kind of person?).
In MyLEAGUE and MyGM, you will be able to use this new suite of tools both when you want to create a new player for your league and when you want to edit a Draft Class prospect. With what has been created here, I fully expect we will see some of the most unique and robust user created draft classes in any NBA 2K game to-date.
MyGM: The Saga Continues (& Traditional MyGM!)
NBA 2K18 innovated on a number of franchise fronts, with one of them being a major story/franchise hybrid in MyGM: The Next Chapter. We received a LOT of positive feedback on this mode, and to be fair, some constructive feedback on areas we could improve on in 2K19 (sorry about the forced trade!).
Before I tell you about what NBA 2K19's MyGM: The Saga Continues feature is all about, I want to start off with this. One of the areas of feedback we received from last year was that while many of you enjoyed the story narrative, you felt that the playthrough was a one-time thing and subsequent playthroughs resulted in a lot of button mashing as you already knew how the story played out.
In NBA 2K19, you will now have the option of starting a 'MyGM: The Saga Continues' OR you can start a 'Traditional MyGM' experience. Traditional MyGM has all story elements removed from it and is much more akin to what the MyGM experience was like in NBA 2K17 and prior. Really, this is a best of both worlds situation. Depending on your mood, you can play your story-based MyGM, or you can play classic MyGM. Everyone wins! Thank you all for the feedback here. We think you will love this approach!
A few more quick words on Traditional MyGM. You can now start with expansion, customize the league, start in the offseason, etc. It is much more flexible than you remember. In addition to all of this, you can now choose a difficulty level based on how adept you are at being a GM:
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Easy – A casual and relaxing experience that casual players can jump right in and enjoy. If this is your first foray into MyGM, this is a great starting point!
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Medium – A realistic experience that slots in right around the difficulty level of past editions of MyGM.
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Hard – A challenging experience that will put your GMing abilities to the test. I would only recommend this level to the true MyGM fans out there!
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Custom – Customize the sliders to your heart's content to mix and match difficulty settings and sliders to create your very own MyGM experience.
Photo: In NBA 2K19's MyGM: The Saga Continues, you will find yourself at the helm of a brand new expansion franchise as you manage the wishes of your owner and all of the details that are involved in getting a completely new franchise off the ground. This fresh take on the franchise narrative experience will keep you entertained and delighted all throughout!
Now, let's talk about what exactly MyGM: The Saga Continues is all about. With lessons learned, we've got another great experience for you this year! The Saga Continues is a loose continuation of where 2K18's The Next Chapter left off. Through some creative coercion from your current owner, you will find yourself taking the reins of a brand new expansion franchise and all that goes into getting that franchise off the ground.
The uniquely compelling approach to telling the narrative this year means nearly all of the story will play out before your team even plays their first NBA game. Your eccentric owner, Tex Towers, is a tried-and-true Texan who is a businessman through and through. He's not the most knowledgeable person about the NBA, but he wants a profitable franchise and is willing to take a step back to let you make all of the important decisions. He trusts you. He believes in you. And you will absolutely not believe how many Texas sayings the guy has in his arsenal.
You will find yourself convincing people to join your backroom staff, designing your uniforms, designing your arena, and more. As this is a continuation of where we left off last year, Bob Sanderson and everyone's favorite punching bag Andrew Sanderson will be making appearances in the story as well. Andrew Sanderson learned a lot during NBA 2K18's The Next Chapter, and is ready to show you that he has matured into a stand-up man. He will be heading up another team that is going through this process alongside you. I'd warn you to watch out for Sanderson, but I think you already know he is just the decoy. The real problem lies elsewhere. But where? And what is this problem?
Everything you read in the story has meaning and will come back later. So, pay close attention to every detail. One of my favorite aspects of NBA 2K19's MyGM: The Saga Continues is how much you get to interact with the story and the characters this year. Easily my favorite scene in the narrative, you will find yourself conducting a full on investigation, while interacting in full back-and-forths with a number of characters, simultaneously. Pay close attention to what people say in the story! Ok, no more spoilers from me!
If you were a fan of The Next Chapter last year, this narrative is going to capture and consume you. If you were someone who gave it a try last year, but were turned off by some of the choices (e.g. the forced trade), I would implore you to have a look at the offering this year. The writing is fantastic, and it's genuinely a lot of fun to live out the dream of creating a new NBA franchise from the ground up. Let us know what you think!
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You're only halfway done! CLICK HERE to get to Part 2.
Source: https://www.reddit.com/r/NBA2k/comments/93z33k/nba_2k19_myleaguemygm_features_developer_diary/
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